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Old Jan 19, 2007, 11:58 PM // 23:58   #1
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Default W/R Build- Swashbuckler

http://gw.gamewikis.org/wiki/Build:R/W_Swashbuckler

Can I also use this build as a Warrior/Ranger?

If I can, is this build good? And if that is, why is it?

Thanks,

Austin



Edit: Nevermind, just noticed the build had expertise, and thats a ranger only skill.

Ok new question, can I make that build as a W/R, and would it be good?
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Old Jan 20, 2007, 12:27 AM // 00:27   #2
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you could take [card]poisonous bite[/card] with your pet and make a pretty good degen sword warrior for a pressure build..

what are you doing? pve? pvp?
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Old Jan 20, 2007, 12:33 AM // 00:33   #3
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PvE

I might make my own build.
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Old Jan 23, 2007, 10:10 PM // 22:10   #4
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Anyone? Please help me
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Old Jan 23, 2007, 10:40 PM // 22:40   #5
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[card]apply poison[/card][card]enraging charge[/card][card]flail[/card][card]hundred blades[/card][card]sever artery[/card][card]gash[/card][card]final thrust[/card] optional


not many options with w/r

poison is all i can find that you can benefit from

Last edited by clawofcrimson; Jan 23, 2007 at 10:47 PM // 22:47..
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Old Jan 23, 2007, 10:51 PM // 22:51   #6
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I think its not that good..
but take gash or something and other Prohecies skills.. Then you might get a nice build
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Old Jan 24, 2007, 01:35 AM // 01:35   #7
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So this isn't a good build?
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Old Jan 24, 2007, 01:48 AM // 01:48   #8
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ok heres the problem:
unless im mistaken the build that you showed us from wiki is useing heave expertise skills to evade attacks. the warrior can not make effective use of these skills because they cant put ranks into expertise. so teh build is rendered ineffective.
you could modify the build somewhat but you just dont get teh effective evasion that it used to have.
so in short: NO. It would not be a good idea to try this build as a w/r because you could not use the main skills.
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Old Jan 24, 2007, 10:31 AM // 10:31   #9
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The point of the swashbuckler build is to keep spamming energy sword attacks and fuel them with energy from Flourish. Flourish gives low return with 0 Strength but that is alleviated by Expertise. Now if you put 13 in Strength (that build had 13 Expertise) you'll gain back 6 energy per skill, which means that those three attacks will cost you only 2 energy.

The build would work if you put those points in Strength instead of Expertise, and of course replace the Expertise skills with something else, for example adrenal attack skills.
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Old Jan 25, 2007, 06:52 AM // 06:52   #10
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And of course if you're using adrenal skills instead of energy attacks, there's no point in Flourish. At that point it becomes a different build.
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Old Jan 25, 2007, 11:42 AM // 11:42   #11
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Quote:
Originally Posted by jesh
And of course if you're using adrenal skills instead of energy attacks, there's no point in Flourish. At that point it becomes a different build.
Energy attacks -> Flourish -> adrenaline attacks -> energy attacks

The point is to use energy attacks while the adrenaline attacks charge up. Not "instead". "And".
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Old Jan 29, 2007, 08:32 PM // 20:32   #12
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try using

[skill]Melandru's Resilience[/skill]
[skill]Troll Unguent[/skill]
[skill]Enraging Charge[/skill]
[skill]Final Thrust[/skill]
[skill]Sever Artery[/skill]
[skill]Gash[/skill]
[skill]Distracting Blow[/skill]
[skill]Dolyak Signet[/skill]


its a good solo build for heavy degen areas...with wilderness at 10 u have almost constant xx health regen

Last edited by Coridan; Jan 29, 2007 at 08:38 PM // 20:38..
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